
Associate Game Director
- İstanbul Anadolu Yakası
- Sürekli
- Tam zamanlı
- Partner with the Game Director to drive the overall game vision, and step in to represent or take over responsibilities when needed.
- Own and direct the Combat pillar, including:
- 3Cs (Character, Controls, Camera)
- Core combat systems and mechanics
- Player character, bosses, enemies, and encounter design
- Oversee Level Design, ensuring environments and encounters align with the combat vision and overall gameplay goals.
- Manage and guide multi-disciplinary teams across design disciplines to achieve a high standard of execution.
- Provide clear feedback, direction, and decision-making to ensure consistency across gameplay experiences.
- Collaborate with other directors and leads (Creative, Art, Animation, Narrative / Fantasy, Tech) to ensure features and systems serve the overall game vision.
- Represent the game vision both internally and externally when required.
- 15+ years of experience in combat design with a proven track record on shipped titles, ideally in action RPGs or other games with dynamic combat.
- Deep expertise in 3Cs and moment-to-moment gameplay.
- Previous experience leading design teams, mentoring senior and junior designers, and providing creative direction.
- Strong understanding of encounter design, level design, and how they integrate with combat systems.
- Excellent communication skills, able to clearly articulate vision and give actionable feedback.
- Collaborative mindset, able to partner with other directors and adjust quickly to shifting needs.
- A passion for action games and a strong design sensibility for responsive, rewarding combat.
- Experience with cross-discipline collaboration (Animation, VFX, Audio, etc.) to deliver high-quality combat experiences.
- Experience in both AAA and mid-sized teams, with flexibility in approach.